의류제품

Three-dimensional Garment Simulation Based on a Mass-Spring System

  • 출판일2006.01
  • 저자
  • 서지사항
  • 등록일 2011.10.31
  • 조회수 386
In order to perform virtual reality fitting of a garment through the Internet, an effective method of three-dimensional (3-D) garment modeling is developed. The garment is simulated using a 3-D quadrangular mesh based on a mass– spring system. To demonstrate the dynamical draping behavior of particular woven fabrics, the material properties adopted in the simulation, including tensile, shear, and bending, were measured using the Kawabata system. In animating the garment, a method of minimal enclosure was introduced to facilitate fast and reliable detection of cloth–body and cloth–cloth collisions.